Alright, well the hardest piece I've ever written (or technically still writing because it's not done yet) would have to be an old campaign story based off my personal concepts as well as concepts from multiple games. The story was supposed to be vivid and detailed but, the hardest part was putting it all into chronological order in my mind (and as such, on the paper) while keeping parts hidden and unexplained, so as the reader (or rather player because this story was supposed to be the basis for a game) couldn't be able to discover the full story. Rather he would have to connect information together while playing and make not so much as a guess, but a concept of their own. What I mean by this is, the full story would be complete but the reader (or player, sorry) would never know the full story themselves and have to fill in the blanks philosophically or miss a richer story. An example of this would be demonic abominations roaming an area the player explores, but their origins were from another source than that area and the only way the player would know this is by finding out key dialogue. Even harder was allowing others (players) to create the story as you go and have that flexibility to change. Even if this piece isn't technically a "literary piece" its still took a great deal of time, effort, and literary knowledge to create, at most, the story for it. As far as my writing style and process, things just come to me... whether it be a Fanfiction, deep and rich short story, or silly Dungeon and Dragons campaigns geeks play on the weekends for fun (I being one of these said geeks). Its typically my execution of the piece I have to most difficulty with.
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